alephnull said:
If the machine was designed for realtime ray-tracing it wouldn't necessarily need a GPU. Furthermore, the papers I've read involving the RPU (a different ray-tracing chip) seem to conclude that the kind of architecture you would want to pair with ray-tracing hardware is a so-called "broadband" architecture (high memory bandwidth). |
I like the idea of larrabee as an acceptable compromise as it can do everything. However it looks like the jig is up and my nefarious scheme for stimulating debate about more technical ideas in the Nintendo forum is coming to an end. 
Tease.







