Kenryoku_Maxis said:
Sorry...I don't quite follow what you're trying to say. First off, I'm not saying Starcraft or CS don't require skill at all. Nor did I say Starcraft wasn't about Micromanagement. However, Starcraft and CS are not at all alike, even when it comes to being about skill. Counter Strike is about quick reflexes and memorization of levels while Starcraft is about micromanagement and staying ahead of your enemy (in resources, map space and knowledge). My comment about 'rules and techniques' applied to when you were trying to play 'advanced Starcraft'. Which would basically mean you were playing Koreans or high level players (who mostly play Koreans). AKA you would be mostly playing Lost Temple 1v1 matches. When you're always playing the same map with the same set of conditions, the game constantly comes down to the same scenarios. Which turns out to be who can scout the best and who can expand the fastest. And that's what 'advanced' Starcraft is. |
Are you talking from your personal experience, someone's else or from what you've read around the web? "advanced Starcraft" as any "advanced" level in any game allways comes down to the same scenarios and same conditions. When we've played as CTs on de_prodigy for the 100th time, things don't get too "interesting" anymore. The same can be said for any game. I know the basics of Starcraft, I know my Warcraft 3 pretty well and I know CS through and through. The most important ability in SC was, is and allways will be micromanagement. Everything else comes from experience which is gained through playing and watching replays. I can look up all the famous matches of korean stars, study how they play and why they do what they do, but in the end, all that is for nothing, if you micro sucks. Starcraft = micro. That is a fact. You can master everything else in that game during one weekend of rigorous training. (I've seen that, during bootcamps RTS gamers had trainers who were going through every silly information, tech tree, build tree, hero comp, hard stats, whatever... if you can memorize how to counter different race and it's setup, you won't lose any time thinking about it during game, and that's how W3 is beeing played till this day)
And the most important thing in "advanced Counter Strike" is not memorization of levels, these levels are as simple as you can get, with around 6 official maps which are beeing played unchanged for 10 years in a row... Nor is it reflex per se, since fast response time doesn't equal precision. It's the hard aim, which equals micro in SC. And your "knowledge" of techniques and rules is the ability to read the game. It's the same for CS as for SC as for any game played on the highest level. The top gamers could allways hop from one game to another and keep their respective levels even though they've changed genres. From RTS to FPS, from FPS to MMORPG, from Fighter to RTS.
MY HYPE LIST: 1) Gran Turismo 5; 2) Civilization V; 3) Starcraft II; 4) The Last Guardian; 5) Metal Gear Solid: Rising







