Mazty said:
zarx said:
TB_Infidel said:
zarx said:
ha you should use the same advice I know about PhysX and the about 50 games that use it most not very well I might add, yes there are exceptions like I said but none that are 10X better than last gen on consoles at least, which as they are 10X more powerful and the methods used are a lot better is rather disappointing.
and no not all AI is heavily scripted in games, Metro for example has a very advanced AI that is the reason that a lot of people think it sucks, because it's not just following a script it actually has a certain amount of freedom in the way enemies act. but once again it's quite the generational leap that graphics etc have seen.
And all this is beside the point as well physics and AI is nice they come behind graphics and way behind gameplay when creating a good game, yes they help make the experience better more immersive when used well but they are not essential. no one played Mario Galaxy because of it's physics did they, no one played Half-Life 2 because it had the best physics and some of the better AI of it's day.
well I guess I win then I new I would drive you away eventually I am just too stubborn to lose a forum argument.
P.S. euphoria engine engine is used in like 10 games not exactly what I would attribute the much better animation seen this generation, in games like Uncharted 1&2, Heavenly sword, Heavy rain, Killzone 2 etc all games that use motion capture well
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Oh my God. After reading your feeble reply, I feel compelled to step in and end this.
You claim to know a lot about the technical side of games. Obviously from all your replies, you know very very little.
ALL game AI is scripted. ALL of it. At no point in any game does the AI generate its own code and enter it into the game. That is true AI. Anything else is just tedious chain scripting.
PhysX and Havoc have revolutionized gaming experiences. To argue against this shows that you have not played these games as a large number of these games use these engines as core features. Please name me which games you have played that use these engines ( If you just have a Wii then you will not have played any of these games as the hardware in that console is dated by 15 years)?
The AI is a integral part of the gameplay. I can not believe that I am having to tell you this and you claim to be a gamer. The best graphics and game engines would be destroyed if the AI was terrible......why do you think know one every played CS:Source offline?
''no one played Half-Life 2 because it had the best physics''?! Wow. This shows how little you know. Four words - Grav Gun, Garry's Mod.
I know you have said you are stubborn, but I think you really need to go away and do your homework on this subject as you are the classic forum Know-it-all, but-know-nothing.
PS. Do you even know what DX is? You never mentioned it and somehow I do believe it maybe some what important......
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for more information on what I was talking about with AI you can read http://www.gametrailers.com/video/launch-party-splinter-cell/64093
and http://www.gametrailers.com/video/launch-party-splinter-cell/64093 in this video the developer mentions using more free flowing AI rather than "scripted AI" I will look for a couple of other articles I have read on the matter to. There is one old one that was written by an AI developer explaining why Halos AI was actually not very good AI, he wrote it after he read a lot of people talking about how good it was lol.
@ Mazty damn you you lied to me you said you weren't going to post any more man.
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No zarx, all game AI is scripting. No debate - it is.
And I had to post as you were being so pretentious I had to point out how much you didn't know. Now go learn what you are talking about and then come back in 6 months minimum when you've grown up.
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what you still think I am talking about scripting in the coding sense I am not thing about it more in the film making sense a scripted AI has a predetermined set of actions like going of a piece of cover and then firing on the player when they enter a certain region etc it is pre written what they will do, modern game use a more branching system so they don't do the same thing exactly the same, of instance they may use a random number to decide which piece of cover to hide behind or to flank around until shot at etc. Another approach to AI design is the more dynamic approach where the AI will analyse the situation and act accordingly, to use Metro 2033 for example when the enemies aren't scripted for story reasons they have a certain level of freedom to "decide" what action to take, the metro system uses from memory 5 levels of alertness and 3 simulated senses to analyze the situation and react accordingly. There are advantages and disadvantages to each approach. And depending on the situation one will be better than the other. I can't really explain it very well check out the links in my last post while I try to find some more.