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"relatively efficiently" is a telling statement.

Limiting the ray tracing implementation to interactive levels will make the graphics look worse than using rasterization techniques. I can't see this being viable untile the raytracing hardware is on the same processing time/image quality level as rasterization (which is insanely fast and even has programable hardware available)

Seems a bit far fetched.



I am a Gauntlet Adventurer.

I strive to improve my living conditions by hoarding gold, food, and sometimes keys and potions. I love adventure, fighting, and particularly winning - especially when there's a prize at stake. I occasionally get lost inside buildings and can't find the exit. I need food badly. What Video Game Character Are You?

Mega Man 9 Challenges: 74%

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Bunny Hop Mr. Trigger Happy Double Trouble Mr. Perfect Invincible
Almost Invincible No Coffee Break Air Shoes Mega Diet Encore
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Marathon Fight Quick Draw G Quick Draw C Quick Draw S Quick Draw H
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