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rocketpig said:
fooflexible said:
mrstickball said:
All that matters is that I let the stupid council die, and have Capt. Anderson lead a Earth-only council.

Humanity FTW.

That's a choice? you can really end the game one way with the council intact another with a new council? Man with the amount of alternate ending options, I imagine creating the sequals will get tough to keep track of the various threads. That is if it takes it all into account, but it sounds like Bioware had the intention of letting us port our game save over, which has to be a logistical nightmare.


I'm sure BioWare will just base the sequel off the "real" ending (where you save the council). It would be virtually impossible to factor in those kinds of difference into later games. Something like the council completely changes the entire storyline.


 I guess so what's getting transfered? I guess stats, but there is a bunch of choices you make that seem to not have an effect in this game, as if they will grow into bigger stories next game. There are parts where people die, it'll seem odd if you let those people die and suddenly they are there in the next game, escpecially when you have to choose between two people who will live, will they just choose for you in the next game. I just think that's going to tick alot of people off, if they find out their choices are the alternate ones. With that said, that's more then fine for me, I probably picked the main choices in most cases anyway, and it's simply fun to see the other stuff. I'd rather them just work on more varied environments for the sequel, I'd kind of like a more bustling city with billboards and signs everywhere, some radiating with life, too much of Mass Effect is sterile looking.