amp316 said:
What's considered a success? |
Generates enough revenue for the publisher to finance another sequel.
Generally, making guestimations of a game's budget retroactively to justify poor sales would be a pretty poor marker for success (ie "it was a low budget game so it only needed to sell XXXk copies to make a profit/be successful"
Of course, it sounds like Ubisoft is pulling back from supporting the Wii platform with more games like Red Steel.
Either they'll continue to cut the budgets from both R&D (shorter turn around times, smaller staff) and marketing, or they'll just stick to the family games that are apparently providing a decent ROI considering how many of these they've been publishing.
Hard to declare "success" a year later when the totals include all the inventory that was dumped at bargain bin prices. There's quite a difference between a "platinum hit" that sold a million copies yet stays in print at a reduced price and initial print run inventory on a game that is currently no longer under production being sold at inventory clearing prices.







