Soriku said:
LordTheNightKnight said:
SaviorX said:
LordTheNightKnight said: Are you all basing this on the belief that difficult and complex=not for casual gamers? Trust me, those aren't deterrents. |
I don't think 'casual' gamers mind if a game is hard, but the difficulty should ramp up AFTER they already have a good hold of things. If the 'price of entry' is too steep, they won't bother going in. |
The thing is that while actually figuring out how to beat a monster takes a learning curve, just running around with the weapon is relatively easy. Many so-called casual gamers never even get far in games, but still have fun with them.
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Hmm...this is true. But if they want casuals to continue buying the series in the future then I think there has to be a way they could get casuals to continue playing.
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If they still have fun without beating the game, than not being the game is not going to stop them from buying the sequel.