By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Soriku said:
LordTheNightKnight said:
SaviorX said:
LordTheNightKnight said:
Are you all basing this on the belief that difficult and complex=not for casual gamers? Trust me, those aren't deterrents.

I don't think 'casual' gamers mind if a game is hard, but the difficulty should ramp up AFTER they already have a good hold of things. If the 'price of entry' is too steep, they won't bother going in.

The thing is that while actually figuring out how to beat a monster takes a learning curve, just running around with the weapon is relatively easy. Many so-called casual gamers never even get far in games, but still have fun with them.


Hmm...this is true. But if they want casuals to continue buying the series in the future then I think there has to be a way they could get casuals to continue playing.

If they still have fun without beating the game, than not being the game is not going to stop them from buying the sequel.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs