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People didn’t buy the Wii as a rejection of better graphics or of certain genres of games, they bought the Wii to embrace its values; and the two most important values are accessible game-play  and local multiplayer. While I don’t have exact figures, somewhere around 60% to 65% of Million selling Wii games have significant 4-player local multiplayer modes; and at least half of the remaining million selling games have a local 2 player mode. I don’t think it would be outrageous to claim that local-multiplayer is the most important feature to gamers on the Wii, and yet it is the first feature dropped in most of the "Harcore" failures on the system; and no one ever thinks that there is a relationship there.