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ChronotriggerJM said:
Entroper said:
Darc Requiem said:

It seems to me that the team that ported the Orange Box to PS3 didn't do a good job of optimizing the Source engine for PS3. The line you quoted from the review basically implies that there are issues in HL2 and Episode One but they are more infrequent. The newer games like Portal, TF2, and Episode 2 have much more frequent problems. I am guessing since the older games don't push the Source engine as much the problems rarely present themselves.


Oh I'm not saying they did a great job, just that it's not as bad as OMG A THREE YEAR OLD GAME CANT EVEN RUN.


My only gripe is that they got it to work just fine on the 360 and PC :P, I say if Insomniac can get Ratchet and Clank futures to run damn near flawlessly, with high res textures, 60 FPS, in 720p with thousands of things going on screen at a time, using an "updated" verion of thier first engine ever created on the PS3 then what problems could Valve or (uber computor god's) be having here? Gabe just really doesn't like the PS3 is what I'm gathering from it all lol. And if he does't want to bless me with goodies then I can take my $60 elsewhere :D


 Getting a PC game to run on 360 is just imminently easier to do on 360. Like the PC, the 360 uses a DirectX enviornment. Not only that MS much better development tools than Sony. More over, MS specific tools designed to bring PC code over the 360. Before a developer can get a PC game running on PS3 they have to move its engine from a Direct X to an OpenGL enviroment. Can it be done? Certainly, it just takes extra effort . The PS3 being in third place causes most third parties to think its not worth it to go that extra mile.