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Mazty said:

Jarrod I've played Twilight Princess for about 10 hours. Horseback fighting was in Ocarina of Time, unless you mean the "duel"/hideously timed attack you have on the bridge which happened a grand total of once when I was playing. 

I'm not sure what version of OOT you played but in every version I've completed (N64, GC, VC & even Master Quest) there's no horseback combat.  You can shoot arrows in 1st person (which takes away any control over Epona), but that's hardly the same thing, and it's used pretty much just for ghost hunting and a shooting gallery, not combat.  In TP you have swords, arrows (both 1st person and 3rd person lock-on), boomerang, hookshot, etc, and the game makes you actually use them effectively (even in the final boss battle).  More, in TP you can actually ride different animals too (not just Epona), with differing handling and even some attacks for each.

 

Mazty said:

The world is empty and linear reguardless of it's size, not to mention the awful graphics. 

Progression is pretty linear (hello, it's Zelda), but the world design itself is literally a circle, with tons of shortcuts and paths connecting through parts.  This isn't FFXIII.

Graphics look pretty decent for PS2/GC/Xbox era stuff.  The textures are kinda rough though, it's too bad they didn't actually make use of Wii's expanded spec for anything.  Lighting's good though, modeling is decent, draw distance is fantastic.

 

Mazty said:

A deeper comabt system? Compared to what? Oblivion? The combat is still exceptionally shallower, and simply repetative. Do I have to mention the seriously annoying black creatures that you have to herd up before killing? 

Uh, compared to OOT.  Y'know, what we were talking about.  Stop moving the goalposts and stay on topic.

The twilight beasts you're supposed to fight in wolf form, and they're basically a simple puzzle.  I'm talking actual combat, which has various moves, techniques, counters, finishers, etc.  Of course, combat gets more complex the further you get in the game, you should try playing more than the first fourth of it.

 

Mazty said:

Just compare Twilight Princess to Oblivion as they came out at the time. Now in what way is TW better than Oblivion? Frankly Oblivion was dominant in every way over TP by a hell of a lot. Oh the only thing it doesn't have is a waggle pad, and that's what it is, a waggle pad, as the wii cannot track whole motions (goes out of sync) hence all the movements are "gestures".

lol.  Again, we were talking about OOT.  Watch those goalposts go!

Why should we compare it to Oblivion exactly?  I mean, they're completely different games, in different genres, and lean towards almost entirely opposite design philosophies?  It's like comparing Rachet & Clank to Halo.

Zelda excels chiefly in what it's designed to: puzzles.  That's what the game's really crafted around, in almost every aspect (overworld, sidequests, dungeons, subweapons/items, bosses, etc), the adventure/exploration motif is really just layered on top.   When you get down to it, Zelda really has more in common with classic PC adventure titles than an open world PC RPG like Oblivion.