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Alceste007 said:
jarrod said:
Alceste007 said:
jarrod said:
Because Microsoft's done an amazing job of selling the industry media and press on it already, with almost nothing substantial outside a concept, a name and some messy tech demos. The press keeps parroting it's inevitable success, and other sectors of the industry start to believe it...

The main issue is the possibilities that Natal creates. The success of Just Dance / Wii Fit / EA Active shows that there is a market for a more active style of games. I am interested in seeing how well the possibilities line up with success. Developers need to remember that games need to be fun to sell.

On the cost side Natal will be inexpensive and easily bundled with a slim (cost cut) xbox 360. The cost will drive adoption rates quite heavily. For myself, I am mostly interested in the voice recognition and face recognition technology that is included in Natal.

Oh, I agree with all this.  And I think Natal will shift quite a healthy amount of units.

I just think it's worth pointing out the massive difference in industry response to Natal versus Move, or even Wii really (which still has head-in-the-sand press, analysts and developers predicting it's inevitable downfall... any day now).  And most of that comes down to Microsoft's amazing stagecraft imo.  Sony and Nintendo could learn a thing or two from them...

There is no doubt Microsoft is good at publicity. The area hidden from view is just how good Microsoft is at developer relations. Most developers seemed to be happy with Microsoft after planning and producing products for them.

On the other hand, Nintendo has dominated this generation(& already won), but yet can not seem to get developers on board. The potential for profit on the Wii is huge but the number of developers chasing it is pretty low for the installed base. I am not sure why this disparity exists.

I think these are the same issue.  Public and developer relations almost go hand in hand in a sense.

Microsoft's core strength is in leveraging support (tools, media, etc), Nintendo's is in leveraging innovation (interface, design, etc).  Both are always seemingly playing catch up on the other end though.