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letsdance said:
Kasz216 said:
letsdance said:
Kasz216 said:
letsdance said:
So guys... who know everything. Where did the money go?

Ninja Theory was a team of 23 in '04. They ended up with a 6 hour game. The cost is probablly close to double Uncharted's budget... so... your telling me voicing only cost a couple grand... the length is well below average... everything else is decent... yet it has a massive budget. I guess managent is putting their coke and prostitutes under the development cost eh?

I'm sorry. I stand by the voicing for this game has taken up more than its fair share of the budget. Its the only thing different than other games yet has a higher cost.

Viper and Twesterm actually work in the games Industry.  You know this right?  The Lol was just in direct response to your "The developers probably made a couple million each." if you didn't know.

You can maintain your position, but at this point... unless the actual people from Ninja Theory back you up.  Your on shakey ground.


Shaky ground? I'm sorry... 30 - 40 million is way too much for even 23 people doing coke for 3 years, They had to spend it on something else

Of which... you assume it's voice acting... which Viper stated was silly.  When people in the industry shut down your arguement... it's time to shut down your arguement.  You don't do yourself any service otherwise.

At this rate, I imagine if the Ninja Theory guys themselves say they didn't pay him millions you would assume they are lieing simply because they are embarressed.

 

Also, the game development started in 2002.


Ninja Theories original name was "Just Add Monsters".

02 - 04 = 3 million bucks. IF that. High budget Wii games are said to have a budget of 7 million. Wii is said to have a higher budget than ps2/xbox. High budget Ps2 games are said to be 5 million. So even if it started in '02 there is still 35 million somewhere else

3 Million bucks.  Hey that's about how much you said Andy got... before you knew there was an Xbox version.  Also a PC version... also an Xbox 360 version.

They made 3 versions of the game before settling on PS3 exclusivity.  You don't think that's a bit costly?  

As for the 23 people... take a look at HS's credits.

http://www.mobygames.com/game/ps3/heavenly-sword/credits

I see a few more then 23.  Not to mention your assuming 30-40 million when it could just as eaisly be... Sony screwed them in their deal.

Regardless, your using blind speculation against what actual experts have said.