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Squilliam said:
CGI-Quality said:
Squilliam said:

Easy:

1. Every program that the PS3 can run the Xbox 360 can run, the only question is how fast. They are both sharing similar instruction sets and they are both Turing complete.

2. The relative performance between the Xbox 360 and PS3 is similar.

3. A lower resolution proportionately lowers pixel shader load as well as enables the Xbox 360s GPU to operate more efficiently by avoiding the use of tiling. This frees up any inherrant or imagined performance differences from becoming a factor.

4. All the games stated, Killzone 2, MGS4, Uncharted 2 are linear and both consoles have 512MB of ram so the effective maximum number of assets seen at the same time are identical and the use of multiple DVDs is practical. They also use lossless compression of audio which is indistinguishable for most people compared to more lossy compression and this is a large space saving.

5. When considering online much of the load is infact taken up by the servers. Live has a lot of very big servers so this isn't a problem.

6. Final Fantasy XIII + other multiplatform games perform well on the Xbox 360 and PS3 respectively.

 

 

 

Good, you've contributed mostly opinion. Now, as I asked STAGE, are you going to contribute to the topic or continue to derail it?

FFS Mr 'its only your opinion'. Cut the BS man. I have stated nothing which is not backed up by facts so either apologise, prove me wrong or stop derailing the topic. Because you do not understand what I mean, this doesn't make me wrong. It just means that you need to educate yourself about computing.

 

 

 

Except for the fact that the Xbox only has the power PC part of the cell running, and the SPU actually has a different instruction set, proprietary to the SPUs. And some of the algorithms for splitting up work across the SPUs are going to have to be redone

 

But whatever.