By using this site, you agree to our Privacy Policy and our Terms of Use. Close
darthdevidem01 said:
jarrod said:
leo-j said:
that's really sad..

the game is 5 hours, and the budget was higher than MGS4s potentially.

Very sad

Eh, more than twice as many people worked on MGS4, and it was in development twice as long... pretty sure it's budget likely dwarfed Heavenly Sword's.

The MGS4 devs said they need to sell 1 million on day 1 to break even....they did that.

Ofcourse Heavenly Sword sold over 1 million over a looooong period of time.

@leo-j

Its sad for sure, but the game wasn't all that great.

I remember the MGS4 dev saying to even consider it a success, it would need min 1 mil on day 1 to recoup cost, not to break even.  Besides, he backpedaled shortly after that:

 

As fun as it's been to dream about the vague, but imminent peril hinted at by Metal Gear Solid 4 assistant producer Ryan Payton when he allegedly told Reuters that the game must sell over a million copies on day one (or else...?), it's time to wake up -- all bets are off! Speaking on the Bionic Commando podcast, Payton denied ever quoting the ominous figure, admitting, "I don't even know how many figures we'd need to sell to be profitable."