Mazty said:
zarx said:
Mazty said:
Khuutra said:
Mazty said:
Khuutra said:
It's not the controller. It's the software.
All people who play games follow the software.
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Oh right....People bought the wii because of the high quality games....
So what about wii fit, or Mario Karts (steering wheel), or the huge variety of sports games?
Don't kid yourself. The wii's selling point is the controller because it's a "bit of fun", not that the wii offers good gaming in relation to the rest of the gaming market.
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Wii Fit, Mario Kart, and many of the sports games (Wii Sport Resort in particular) are very fun, accessible, high-quality games that appeal to people with a wid range of value sets. Yes, people bu ythe Wii because of its software.
You're wrong. "A bit of fun" doesn't build up the kind of word of mouth necessary to sustain the kind of sales the Wii has had for the past three years.
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So these games are high quality even though the pad isnt 1:1 and has a delay of 180ms, while having hideously dated AI and graphics?
Which part of the above screams quality...?
And yes it does. A bit of fun and something to keep the kids quiet, whilst being fashionable does produce sales. Fact is its seriously weaker in everyway than the other two consoles, let alone PC. Therefore in comparison the gaming quality on it is far worse than other consolesm the only advantage of the wii being the motion pad, which isn't all that good anyway (lag etc).
If you can tell me how the wii is high quality and would appeal to a veteran gamer, i'll have to rethink my stance on the wii. But from every game i've played on it, it doesn't come close to games of the same genre on other consoles, with possibly one or two exceptions. ANd then when you take media playback into acount, the wii is selling purely on the pad, not the quality of games (let's remeber where the term shovelware came from).
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first of all AI is not really hardware limited atm more so by the developers metro has some of the best AI around but glitches are every ware especaily on the Xbox 360 version but I don't see that selling copys of games AI war is another game with good AI that doesn't sell that great AI has never sold anything much. Second just because the games don't look like PC or PS360 games doesn't mean that they are not quality the level design control etc are high quality and for the most part aimed at a wide audience and meant to be accessible, I mean do you think that all games not released before this generation are low quality? and finally are you not going to even try to address my argument I know there are a couple of flaws in it try to find them lol unless you have trouble understanding what I wrote if so just tell me and I will try to re-Write it for you.
P.S. I mean no offence by my last sentence it's just I know sometimes what I write can sometimes be hard to read for some people and that may be why you haven't addressed what I posted lol.
P.P.S. commenting on someones English with "Better engrish please" is epic fail lol once again no offence.
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So AI has nothing to do with the CPU processing power and it's ability to run scripts?
And F.E.A.R. wasn't advertised and sold on a major point of having "Unpredicatble ecnounters with combat adaptive AI", the first point on the back of the box? =p
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I'm sure it did but how many people bought it for that than story or gameplay etc and yes more powerful hardware does help implement good AI but games like FEAR black & white half-life 1 & 2 etc all came out on (or could be run on) hardware around the level of the Wii and I havn't seen that big a jump in AI in the last few years physics and graphics yes AI no.
and I meant for you to reply to my older post lol