By using this site, you agree to our Privacy Policy and our Terms of Use. Close
hasanwhy said:
Squilliam said:

Here I'll spell it out for you worst case scenario even.

PS3 uber game runs @ 720P

Xbox 360 runs said game @ 25% lower resolution which proportionally frees up 25% of the shader performance, which is ~70Gflops worth.

Xbox 360 can run said uber game, but just at a lower resolution.

Thus your 50Gflops deficit are accounted for and the Xbox 360 can run said game.

Dude, you just proved my point. I wasn't trying to say that the 360 can't play those games, but rather it can't play those games at the same level of scale. You would have to water down the super-uber game for it to work on the 360. 

Nope. I said worst case scenario, the reality is infact somewhere between the two. Until multiplatform games show any advantage, let alone a decisive advantage for the PS3 in terms of frame-rates/visual effects the verdict remains that they are about the same computationally. Besides this every game is watered down to some extent, even exclusives relative to what my PC is capable of so im not sure why some marginal difference needs to be over-exagerated.



Tease.