hasanwhy said:
Nifty graphical work? How about also having an incredible amount of polygons and having a dynamic environment that is more kinetic than anything we've ever seen all because the Cell can process so many multiple things at one time. By the way, if the processor is powerful enough, you wouldn't need a good graphics card anyway. Because the processor could handle all that load on it. The 360 does have a slightly better GPU, and I'm still waiting for games to fully utilize its potential popup. Lets see what Alan Wake has to offer. Anyway, if the 360's GPU is powerful enough to be able to handle such incredible loads, which I'm sure it isn't but is pretty close, then where are the games that utilize its power? |
Here I'll spell it out for you worst case scenario even.
PS3 uber game runs @ 720P
Xbox 360 runs said game @ 25% lower resolution which proportionally frees up 25% of the shader performance, which is ~70Gflops worth.
Xbox 360 can run said uber game, but just at a lower resolution.
Thus your 50Gflops deficit are accounted for and the Xbox 360 can run said game.
Tease.