| Squilliam said: Im sorry, but this really doesn't make sense. To get all the polygons you could ever want you'd need at least vertex shaders and a tessellator, but for a tesselator you need more programmable shaders to do the hull/domain shader programs etc and then you end up with a modern GPU anyway. |
I’m not talking about the feasibility of an approach like this nearly as much as I am talking from a conceptual standpoint. Understandably, one of the main reasons why Nintendo claimed to have chosen the hardware they did with the Wii was because of the development costs that would be associated with the HD console games; and this was of particular concern to Nintendo because you can’t try to make new and unusual software when you need to put tens of millions of dollars towards graphics to "Keep up with the Joneses" ...
The central thought is, what happens if Nintendo produces a more advanced piece of hardware (which could be dramatically more powerful than the HD consoles in a way) that is designed around keeping software costs limited? I don't think the specifics matter, and my suggestion was entirely theoritical.







