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Since I don't know much about this side of things, let me ask you this - suppose a system supports programmable shaders - do you actually have to program for this aspect or can you ignore it? Because if you can ignore it, doesn't that mean that you don't have to waste time programming for it if you don't want to (?)



Currently Playing: Shin Megami Tensei: Devil Survivor Overclocked, Professor Layton and the Curious Village

Anticipating: Xenoblade, The Last Story, Mario Kart 7, Rayman Origins, Zelda SS, Crush3D, Tales of the Abyss 3DS, MGS:Snake Eater 3DS, RE:Revelations, Time Travellers, Professor Layton vs. Ace Attorney, Luigi's Mansion 2, MH TriG, DQ Monsters, Heroes of Ruin