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.jayderyu said:
Bad DLC = single item sales. Some of those items are locked on the disc. costume colours(SF4)
Good DLC = entirely new large segments of game play. Awakenings(DA), The Pitt(FO3)

Good DLC extends life while both making games more feasible for developers and more worth while to the gamer since DLC can be cheap. Unfortunatly Console developers like Capcom don't understand this and are screwing up like Bethesda did in their first DLC content. People don't want to pay $5 for a horse, but will pay $10 for a good amount of extra fun.

In time it will be a decision for developers to handle the ever increasing costs. Go DLC for a majority or their big budget games or go out of business.

Nintendo will have DLC too someday. It seems that it's a good idea that Nintendo doesn't do DLC, but that's not a limitation that they don't want to. It's that there programming style is about 10+ years old. Great engineers, awesome at polish, but it's old school.

I'd love to see any proof of this.  I mean, I'm sure you've done plenty of impressive research and you're not just talking out of your ass.  I'm also sure you're not conveniently ignoring that development costs are significantly cheaper on the Wii than the HD consoles, and thus they can make a profit on any game that sells decently, and don't necessarily NEED a big game to sell 6-7 million (even though they often do) in order to be profitable.