Depending on who you ask, a flop is when a game sells below expectations OR a flop is if the company loses money on the game OR a flop is when some absolute numerical number is not achieved.
The funny thing is, some people keep changing the definition just so they can call a game a flop. So - if a game sells a lot and certainly made a profit, they will say it was a flop because they expected it to sell more, and say that is what a flop is (when a game sells below expectations). If a game sells well above expectations but not huge numbers, these same people will use the absolute numbers definition. And if it makes the company money, they will either say that can't be or again either use the below their expectations argument or the absolute numbers argument.
OT: Fragile did well above my expectations first week, I feared it would do less than 10k.
Currently Playing: Shin Megami Tensei: Devil Survivor Overclocked, Professor Layton and the Curious Village
Anticipating: Xenoblade, The Last Story, Mario Kart 7, Rayman Origins, Zelda SS, Crush3D, Tales of the Abyss 3DS, MGS:Snake Eater 3DS, RE:Revelations, Time Travellers, Professor Layton vs. Ace Attorney, Luigi's Mansion 2, MH TriG, DQ Monsters, Heroes of Ruin







