| axt113 said: reading it I would say this, economics teaches us that there is a limit to the factors of production, and the more you produce of one thing, the less you can produce of another, making 3D assets in a 2D game is a smart way to reduce the amount of factors that need to go into a game, making it easier to make more, but you are still constricted by limits on overall factors. |
As always then, economics teaches us to focus on the here and now, and let the future take care of itself :P
If you create a game like Wii Fit that makes you millions upon millions of dollars, then that means you can hire new employees to allow you to make more games (Nintendo was one of very few companies to actually increase their staff size during this recent recession - the only other one I can think of is Apple, and that's because they're targeting the Iphone at a whole new blue ocean). The money can also be spent to fund development of risky or niche games.







