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twesterm said:
EL_PATRAS said:
twesterm said:
Why?

Were games bad before you decided online gaming became the standard?

Would you rather they took away from the main game to make at a minimum a passable online mode?

Not every game needs a damn online mode.


Certainly you can't ignore the capabilities and limitless additional play time offered by online gaming.  Why would you not want that in every game you play?  50 euros or dollars for a game that lasts 10 hours just doesn't cut it anymore, at least not for me.  I prefer that the main game be well done than effort being spent on a half-assed online mode, I agree up to that point, but why not implement a good online mode.  With a good story mode.  What a concept!! 

It's not like we can only have one or the other.  And if we can't then it's about time we should.

It's not a question of why wouldn't I want it? it's a question of what do I want them to sacrifice?

Would you rather they make a game that did alright at the sword controls and had multiplayer or would you rather they concentrate their effort on sword controls so they make a game with the best sword motion controls we've seen yet?

Adding multiplayer isn't as simple as pressing a button and then done.  It takes a lot of time, effort, and money.  If they had put online multiplayer in there, the budget either would have grown far bigger than they could handle or other parts of the game would have suffered.  It's not worth it.

And if 50 Eurors for 10 hours doesn't cut it for you, then just don't buy it since it obviously isn't the game for you.  Go play your Call of Duties and all other multiplayer games, again, not every game needs it.

Since not that much is known about game development, many people think including features is a free or easy action.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs