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CGI-Quality said:
Akvod said:
CGI-Quality said:
Akvod said:
CGI-Quality said:
Akvod said:
Better controls and I'm cool.

The controls were perfect for the type of game it was IMO. I ike that slow, weighted feel.

Bad Company 2 is also a slow weight game that emphasizes cover. Yet it didn't sacrifice precision and intution. There's no reason why I can't fucking get the center of my screen, that imaginary dot, where I want it to as if I'm desperately trying to place a marble on top of a hill.

Hmmm....I didn't have that problem. I can see why that would be frustrating though.

Do you use the scope a lot or hip firing? I use the scope most of the time unless it's an emergency/caught off guard.

Edit: Do you also aim for the head or body with the scope?

I aim for the head most of the time, but it was simple to me. I didn't really have any aiming issues.

The main problem with Killzone 2's aiming was that if you tried to do just minor small adjustments to line up shots it sometimes didn't read your input at all because of the acceleration they added to it.  Either that or if you aimed really quickly to a location not very close the acceleration affect wouldn't stop moving the cursor when you stopped.  For a very competitive twitch player in FPS games like myself, it was annoying that I couldn't make such adjustments.  Plus in close quarters it made using the "aim down the sights" pointless and most people within say 20 ft of someone would just hip fire (which was wayyyy to accurate for those distances).