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The way the game industry works that is once an established leader is set, everyone will focus on it to minimize development costs. Once that momentum is set, the sales will snowball and the fringe consoles will start to drop. That has happened pretty much every generation.

The industry is driven by profits, multiplatforming only works as a business model early on when there's no established winner. Companies do not want to have to make the same game for multiple systems with unique programming requirements if they can just target one big one and work. So far, the PS3 especially have shown that companies are not making much of a profit with these big huge epic $20-$40 million games that sell a whole 200-400k copies.

There's just too much risk in trying to put so much money in one basket (see Midway with Strangehold and Eidos with Kane/Lynch, Factor 5 with Lair). You will see that companies will soon realize this business model will make them go out of business and will start readjusting what games they make because of something much more substantial than fanboy's arguing on a msg board, straight flat numbers showing their return on investment.