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I'm on the fence. The appeal of Wii Fit was clear and easy to see in my opinion, adding the new value of 'fun' to fitness products was exactly what was needed to begin disrupting fitness, and it was easy to conceive of fun fitness products.

I like the fact that Wii VS is exploring the realm of taking the player's physical state, but I find it harder to conceive of interactive or fun "relaxation products" that use the VS. But then, Nintendo's imagination >>> my imagination.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.