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It takes ALOT of CPU power to do that stuff... That is what the cell was put in the PS3 for. for Doing stuff like that. Wanna send a link to a Wii game doing that? EDIT

Any chance you'd like to cite where anything says these are just on Cell? Seems to me they're both softwares that, while really innovative, wouldn't take all that much processing power.
Are you seroius? wouldnt take all that much processing power? I'm not trying to be mean or anything... but "wouldnt tall all that much processing power" Is downright crazy. Let me give you an example of current system (rag-doll) physics effects bone structure. Ragdoll is a simple physics trick. Animation. Simply program the graphics card to run animation script. Once agian virtually no power. Now let's get smart. Physics/ragdoll/AI Physics because he's moveing, and has the physics model to determin wich way he is going. Notice, this is just as advanced a physics model as ragdoll. Wich is quite CPU intensive. Now let's add the AI. 'Can I grab celing. NO too far away. Can I grab wall? No going wrong way. Can I grab central beam? No too smooth. Can I grab Floor. No Too high. fall will Kill me. Can I grab beam? YES! Can I grab with left hand? No, There is a gun in it. Can I grab with right hand? Yes, where do I need to move my arm to to grab it? There? no... There? no... Here... yes. Ahh my buddy is falling... where do I need to reach to grab him? here? here? here? no no no. Ahh here. My buddy is trying to figure out if he should grab all the things mentioned earlier... or my hand... or my leg? Or what should he grab ahold of. The pathing mixed in with physics, and trajectory movement... takes AMAZING Cpu power.



PSN ID: Kwaad


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