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richardhutnik said:
Lastgengamer said:

Would DLC really be sufficient enough to make up for lost sales in the after market? I doubt it.

I don't think failing to produce games that people keep (and not trade in) is sufficient enough to justify the whining by the videogame market for a place like Gamestop using trade ins to reduce the cost of news games.  Why does the videogame industry expect people to shell out $60 for 10-20 hours of gameplay TOPS?

Studios have no trouble selling 2-3 hour movies for $15-20. 

The current issue is that there is no other industry in which the used market is so well organized and deeply entrenched.  GameStop has created a very effective method to push used sales over new, and it's something that simply doesn't impact other industries as seriously.  Hell, GameStop even entered into the used movie business only to fail miserably, eventually selling off what used stock it had in "buy one get two free" sales.  GameStop had issues moving used product for <$5, meanwhile they can sell used games for $55 with relative ease.