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Mr Puggsly said:
Squilliam said:

Its a funny thing when you contrast the difference between what a Nintendo title generally brings to the table as far as content and the lesser selling games from any platform which you may like to compare them to. They don't appear to rely on gameplay or mechanics or even storylines which are only interesting for the player for one playthrough. In many respects the typical Nintendo release is a pure game in that they stand and fall on perhaps the most difficult craft of all, the gameplay. Value from a Nintendo perspective is a different proposition and replayability seems to be expected or otherwise they wouldn't even want to release the game as it wouldn't have enough content for the consumer to justify the purchase.

Contrast this with games which rely on a single use story elements or to shock / intrigue the player. They tend to flood the used market soon after release and effectively are treated just as rentals by a large proportion of the people who play them. You don't generally find many Nintendo games filling up places like Ebay or Gamestops used racks two weeks after release. I guess its one very good reason why Nintendo games sell so well. They make them so you never want to throw them away/give them away after you've bought it. This is a very good example of the values that Nintendo holds dear and one very good reason why they slap out 20M sellers like candy at a corner store.

So what do you think?

I think you're cherry picking a few games. Nintendo released a few essential titles for the Wii, while many others fade into obscurity.

Nintendo has some outstanding games under their belt, but they have plenty of throwaway games as well.

Cherry picking huh? I would say that more than half of the titles they have released this generation have good replayability/content, look for yourself:

http://vgchartz.com/worldtotals.php?name=&console=Wii&publisher=245&genre=&minSales=0&results=50&sort=Total

I have no idea about DS so I didn't look at that list.



Tease.