Scoobes said:
1. They are good but I still think you should have the option to override the AI prior to a fight. A few times they've done the wrong thing or I thought to myself "Doing X would be better than Y". Not often, but enough times. 3. Basically even if they make it so you can't move a better evasion setup is needed. It's just a bit cheap when you have positional attacks if you can't take up a better strategic position. Combine with an AI system in 1 and you could have all party members spread out a bit better when not attacking/casting so a spell that hurts 1 character doesn't effect them all. |
1. Well the simply way to do that would either be to let us use gambits for each of the roles, having a pre-existing set for each role, then we can just fiddle with them. Or, allow us to switch control of characters with L2/R2 so that we can manually get them to do what we want
3. Yeah, though I have managed to do some evasion by timing my attacks, but that is more luck than anything else







