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Scoobes said:
It's very good, probably best in a Final Fantasy game. However, there are some flaws and changes I'd make:

1. Be able to set AI prior to battle so what buffs/debuffs (e.g. If Enemy fire based > Fire buff else Haste>Protect>Shell etc.) kinda like the Dragon Age/FFXII system.

2. Transition between paradigms should be quicker.

3. Be able to mave the character manually to get out the way of offensive spells/moves.

1. They are actually quite good using bar or bal element if needed, and they do do haste first at least....

3. I am undecided on this one, as some attacks are based on position and if you can't move, then surely it is unfair. On the other hand, I don't want it to turn into an action RPG