Munkeh111 on 20 March 2010
Scoobes said: It's very good, probably best in a Final Fantasy game. However, there are some flaws and changes I'd make: 1. Be able to set AI prior to battle so what buffs/debuffs (e.g. If Enemy fire based > Fire buff else Haste>Protect>Shell etc.) kinda like the Dragon Age/FFXII system. 2. Transition between paradigms should be quicker. 3. Be able to mave the character manually to get out the way of offensive spells/moves. |
1. They are actually quite good using bar or bal element if needed, and they do do haste first at least....
3. I am undecided on this one, as some attacks are based on position and if you can't move, then surely it is unfair. On the other hand, I don't want it to turn into an action RPG