- Pointer aiming
- The atmosphere created by the lighting effects
- Massiveness
- Sound
- Epicness created through the awesome battles
What I didn't like and what put its below Wind Waker, Majora's Mask and Ocarina of Time, is the fact that you're pretty much alone through all of your quest. The NPC's where meaning less, unlike in the games mentioned (SPECIALLY in MM, in where they played a major role and had whole personalities)







