Grimes said:
Being multi-platform didn't seem to hurt GTA IV or MW2 one tiny bit. In fact, it would have been impossible for those games to sell more copies by being exclusive.
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Those games appeal to a much larger proportion of 360 gamers (Western gamers generally) than a JRPG. What are 360 JRPG sales generally like in the west compared to 360 shooter sales? What's important for FFXIII is that it maintains the FF franchise as the premier JRPG franchise on home consoles in the West. It's going to achieve that quite handily, though because I know almost nothing about Wii JRPG sales in the West maybe FF is only the premier JRPG for the HD consoles. The question is, does a mid-level (and growing) popularity shooter outselling the most popular JRPG represent an unexpected result?
If FFXIII ends up being the lowest selling FF since FFVII. And it's Western sales % is lower than would expected for a FF game (should be between 47% and 60% to fall in the expected range), then you can surely say that multiplating didn't help sales at all.
What still can't be said is whether multiplating was harmful. Because the game would have been fundamentally the same even if it was PS3 exclusive. Sure there might have been some differences and a bit more content, but realisticallly the theme, design, story, general gameplay and visual quality would have been the same. I defy anyone to offer conclusive proof that changes attributable to going multiplat have caused a significant negative effect on general gamer appeal.
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