binary solo said:
Of course the differentiation is the interface, you can't separate the interface from the experience, especially when it comes to the Wiimote (motion control in general). Do you think the experience people would have with most of those games you listed would be anywhere near the same or as good if Wii only had a classic controller and the Wiimote never was? Wii wouldn't be where it is if not for the Wiimote. It might still have been the market leader (debateable, probably would have been 360), but it wouldn't be pushing 50% market share. And if someone doesn't own a Wii then they haven't had their fill of anything that's available on Wii, let alone the motion control experience. So Wii clones on PS3 are actually a good strategy, but only for a small segment of the market. But you seem to be making that point in reference to people who have a Wii and yet you are responding to the part where I was talking about people deciding between buying a Wii or a PS3 (i.e. they don't currently own either). So in reference to people do have Wii I fully agree (note my opening sentence: Reggie's quote in the thread title is stating the obvious). You're saying Nintenclones won't have even 20% of the success on PS3 as the originals on Wii. I say Move might only account for about 5% of PS3 HW sales for the generation. It seems in the final analysis we more or less agree. |
Wii Wiimote is the enabler but its the qualities of the software which brings the experiences to life. The Nintendo examples are second to none and they have already tapped into a large proportion of the market already. Copy cat games have failed on the Wii time and again, so what reason would copy cat games for the succeed, even on a different system? These aren't top tier developers making these copy cat games either so the chances that they will capture the same magic Nintendo brought forth at least for the games shown is pretty slim.
I was talking about the people deciding between the Wii and PS3. If the interface isn't a deciding factor then the games library will be. How many truely top class experiences will there be on the Move that you cannot get on the Wii? That is the big question because the flipside, how many top class experiences on the Wii vs Move especially at launch isn't balanced in the slightest. If people haven't been satisfied by the Wii for whatever reason then clones of the stock Wii experiences aren't going to get Sony very far, which was my point. They need more than that, and if they don't build games from the ground up to support the interface then how are they going to even this balance?
Do you know what its like to live on the far side of Uranus?







