Kenryoku_Maxis said:
So you're saying a game taking the funds they otherwise would have put into creating a second version of the game and instead putting it into marketing is a bad idea? Sorry...in certain circumstances, that actually can be a smart thing. Especially in the current marketplace, where the HD consoles are fighting for bigger chunk of a smaller market. Not every game is a GTAIV or Modern Warfare and are guaranteed over 10 million in sales. Some of them need to push tons of marketing just to guarantee their sales. And if they can guarantee 3 million sales on one platform with a solid ad campaign vs 'possibly' getting a split amount of sales on two different platforms that will either be less or more than that 3 million target, they'll choose exclusivity in a heartbeat. Most people think some developers are scaling back on 'multiplats' because they prefer one console or another. More often than not its because they just can use their development costs and marketing way more efficiently for one system. Its been this way ever since the SNES/Genesis 'wars'. And on into the N64/PSX days. And etc. etc. down into today. Why spend double the money and time when you can focus it all on one console and potentially double it from advertising? Because, what drives the American market? Advertising and hype. The same thing happened past the mid point of the last gen. 'Multiplatform' games started to become less and less. |
It's not the money they'd put into a second version.
It's the money they money Sony, Microsoft or Nintendo pays for their advertising.








