Viper1 said:
The RAM pack has no relevance on the inclusion of FMV or pre-rendered CGI on the N64. The carteidge medium itself came in several sizes ranging form 8 MB's to 64 MB's (32Mb's to 512 Mb's). Most titles were in the 32 MB's (256 Mb's). The lack of FMV or pre-rendered CGI is relevant only in presentation. In game graphics were not as limited by the smaller medium capacity as several titles proved to show a graphical superioty than PS titles. Especially mutliplatform titles. The N64 always looked better. I didn't say it guranteed protection against piracy, I said it protected against it and it did so much better than the PS's optical CD medium. Indeed Mini-DVD basically was just a smaller sized DVD but that hardly makes it old tech. Especially given it was more advanced than the standard DVD. And high tech doesn't mean vastly superior, it just means the latest technological advancement in a given field. I could give you a long list of high tech components utilized by Nintendo over the years but I have the impression you would simply do all you could to spin those and make it look bad to support your preconceived notions instead of actually learn something and concede he facts.
Why don't you list those graphical enhancements that can only be viewed at 720 and higher resolution? I'm really curious to know what graphical effects are invisible below 720 resolution. |
Lots and lots of readable small print text.








