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Hisiru said:
Chrizum said:
Hisiru said:
Chrizum said:
Meh, Scribblenauts 1 was a horrible, horrible game. Never played a game with such game-breaking bugs before.

They should really start from scratch with the sequel.

Well, looks like they are fixing all the problems. Also, I strongly disagree with you, the controls are really bad but it's not game-breaking, I really enjoyed the game a lot and I know a lot of people who loved this game because they weren't looking for the perfect controls, they were looking for a new experience.

I am very excited for this sequel.

I'm not really talking about the controls, although those were atrocious as well.

I'm talking about summoning a bridge, and it falling straight through solid ground, or animals falling straight through the summoned bridge. Hardness errors like that really killed the game for me.

This is not something that you can call "bug" or "error". You can simply pick up the object and place it where you want, *boom* case solved. I don't know why it is such a big deal for you.

 

Ofcourse you can call it a bug or error(!) I summon an object and it falls through the solid floor. How can I just pick up the object and *boom* case solved when it falls right through the floor?

There are multiple levels where summoning certain objects is just broken. Levels with a pit of lava? Summon a bridge or tree, and it will fall through solid ground. Object = unusable. Game = broken.