Viper1 said:
Nintendo was forced to use carts for the N64 because thier deals with both Sony and Phillips to provide the optical disc drive fell through. And they most could show what the PS could. Even RE2, which required 2 discs on the PS, was released on the N64 with all the pre-rendered CGI intact, though heavily compressed. And there was plenty of titles on N64 that graphically would not have been possible on PS without heavy sacrifices. One could also argue that the catridge was more advanced than the disc on some factors such as reading and writing. You can't write to a disc and read times were painfully slow by comparison. Durability was another problem with discs that made cartridges were more advanced. They also protected against piracy much better. The Mini-DVD's of the GC were actually more advanced technology than the DVD's used in the PS2 and Xbox because the special disc drive and the encryption standard used. The Wii uses DVD because Blu-ray and HD-DVD would have been too expensive and with BRD they'd have to pay a royalty to their bigest competitor. Nor was it really needed given the SD graphics and texture resolution. Few Wii titles even need to be dual layer discs.
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really informative! i didn't know N64 cartridges were that cool lol. and you're right, GC miniDVDs were better at stopping pircay on the console, and i think Nintendo and Microsoft have got a problem this gen with using regular DVDs/DL-DVDs, it's really easy to copy those.
also, only TWO Wii game so far use DL-DVDs, one of them has LOADS of pre-rendered CG cutscenes (Brawl), and the other game is actually three games in one (Metroid Prime Trilogy), so it would be a huge waste to use BRD/HD-DVD for Wii games
here's to fighting ignorance, one post at a time :p







