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That article had a lot of enlightening information. Not only does Sony think Demon's Souls is a sleeper hit, implying it'll probably get a sequel, but they also realize it should've been published by SCE in the West, which bodes well for a sequel's success in the region.

Unfortunately, its unorthodox design and unrelenting difficulty caused Sony's U.S. and European arms to pass it up, assuming that it would be a failure outside of Japan. Instead, it was picked up for international release by Atlus; despite SCEJ's reluctance to license the game, they wanted Demon's Souls to carve a niche for itself outside Japan, and first-party avenues were closed.

"That was a mistake," Kim admits. "It should have come out as a first-party title."