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The actual exact quote, if you're interested Khuutra:

"Also, when I said that I was interested in (Amazon's) Kindle, I meant that I was interested in the business model where the consumers do not pay the costs directly to the (cell phone's) communication carriers even though the Kindle is actually making use of 3G cell phone network. When you make use of cell phone network, you are able to provide your consumers with devices which can be connected (with the Internet) all the time. Today, you can purchase 3G modules at a cost that is not too expensive, so the manufacturing costs are not regarded as a big issue. On the other hand, until now, communication carriers all around the world have been pouring enormous amounts of capital investments, and we have to make use of them. For video games, the users will probably need to pay several thousands of yen every month in order to use a lot of packet communications needed to play the games. I do not think a business model that demands our consumers to pay 5,000 yen every month for two years after purchasing a new hardware would be accepted. So, unless a smart business model, such as the ones implemented by Amazon, can be invented, there will be difficulty. The business model of Kindle can work because they are specialized in downloading a fairly compact size data (i.e., e-books). On the other hand, we have to wait to see some breakthrough in innovation in order for the game players to be able to compete in a video game on Wi-Fi communications in unlimited time period by consuming so many packets without having to pay the associated costs. With these backgrounds, I said that it was not something that we can do today but that I was interested in the business model of Kindle."



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.