Man, you people are lazy. These are the most important parts:
Says he is most known for Metroid, but he didn't create the series; at least not by himself. Admits to not having much of a role or exposure to the Prime series.
He has done many games, but many seem to be "niche" titles in Japan that never saw North America. In Japan, Metroid is considered a niche title, so it would seem that niche games are his...niche.
He isn't taking the lead on Other M (but is definitely involved on deep levels).
Tells about how one of the final scenes of Super Metroid where they took control away from the player was the inspiration and the transition to one of the opening cinematics of Other M.
One of the early/test versions of WarioWare, Iwata thought it was "idiotic".
Sakamoto made a Metroid-themed DIY microgame and is showing it off.
Says his Metroid microgame will be coming to NA; hopes it can help get people excited about Other M.
Balloon Fight: Iwata was the programmer. Shows a hilarious graphic depicting he vs Iwata at a conference table with duelling thought bubbles. Iwata was thinking practical, mathematical solutions, Sakamoto was picturing icons of animals as variables in a math equation. Something like a bird + turtle / sheep. And 3x2=7?
Sakamoto derives a lot of inspiration from movies, especially director Dario Argento's work. Specifically, "Deep Red" has influenced him the most. He admires Argento's technique to control the user experience using mood, timing, contrast and foreshadowing. His use of progressive rock to build suspense is the most effective he's ever seen.
Tomo Kore(Tomodachi Collection) was actually 9 years in the making, a game called "Grown Woman's Fortune-Telling Notebook" opened the door...not much explanation how/why.
Mii Channel was actually born from the character creation, etc. found in Tomo Kore. Iwata stole the dev team away for a year so Miyamoto could use them and their character tools to create the Mii Channel.
Talking about Metroid Fusion, how he had a little different role. Not just the Producer, but wrote the story. A character in Other M, Adam Malkovich, makes kind of foreshadowing appearance in Fusion, in a way.
One non-negotiable for Other M was that the game had to be played with the Wiimote in NES style. Team Ninja pushed back and wanted to add the nunchuk, but he didn't budge.
Cited director Ryuzi Kitaura with great storyboarding help, and Kuniaki Haishima with the music composition.
As a final anecdote, told about how a woman loved one of his games so much that she hand-made him some chocolates...(This is a valentine tradition in Japan). This made him realize that people really can be moved by games, and it makes him more passionate than ever to deliver truly moving experiences, regardless of tone.







