| Zucas said: Pretty fair comparison. Obviously you would expect better tech for something that has had much longer to be able to work out the kinks and more advanced things. However, I think a lot of people just don't give the Wiimote with WM+ enough credit simply because the devs don't give it enough credit. I mean the original wiimote was able to do wonderful tracking and the WM+ pretty much perfected it with easier ability to develop. Yet it's obvious we still haven't gotten the full use out of WM+ and it can do a lot more than we've seen. So comparing it to that doesn't seem to do it justice. Of course we'll see how well Zelda plays with it and hopefully Nintendo was able to get everything out of it. But what it does seem that Move is able to do a lot of what Wiimote plus WM+ can do, but doesn't seem that it goes above and beyond what it can do. Which is not necessarily a bad thing because obviously the Wiimote is doing things right. But little agitated by the comment that they want to see the thing used for more than the Wiimote is used for despite the Wiimote being incorporated in almost every way possible. |
Well said, and couldn't agree more.
I haven't seen a single thing that Sony's product can do, that can't be done with WM+. And with all the talk of lag, I'm even more disappointed. They've had time to work on their copy-cat, and this is all they can do?
Oh, and of course the biggest hurdle for them, aside from pricing, is the fact that their product is not built around these controllers. The Eye-toy might have been a cool add on for the PS2, but it didn't move systems. This too will follow the same path.
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