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It's not a question of which one is harder to program for. It's a question of which is the hardest to game design for.

I voted for Natal, since it's the most detached from known models. WM+ has been out for the better part of a year and Sony's Move uses the same middleware.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.