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WKC 2 needs this to be a stronger competitor in the JRPG genre.

+ Better character development. Throughout the first game every character seemed BLAH! There wasn't any excitement. They were all gloomy and "serious". Leonard also sucks as a main character.

+ The music was okay. A few pieces I loved, like when it's showing a montage of things from the game early on. That was great.

+ Give the CC a VOICE!!! They had people record battle "grunts" and sounds for the CC, but there wasn't any voice for that character. Give him/her a damn voice!

+ A better purpose for the Knights. Not the rinse and repeat formula that they used in the first one. I found it stupid and pointless. Once the giants became easy to beat with the standard characters, I never had a need to transform. Which sucks, because I like the Knights, but there wasn't much there to use them for.

+ Allow the player to decide when to revert back to human form. Just because the battle is over, doesn't mean I want to become human again. I take 15 to 20 steps and there's more things to fight. Not to forget this....THE AREAS ARE TOO MASSIVE. Let me decide when to revert back! Now if I run out of magic to support the Knight, then that's fine, but not because "oh there's nothing in right at this very second, REVERT".

+ If they don't allow you to be the Knight outside of battle, then they need to have faster modes of transportation for those GIGANTIC environments. I loved that they put that much effort into creating these MASSIVE places to explore. But I did not like going through them.

+ Create a Co Op story mode. One that has a seperate story to the main one, but allows you to team up with friends to journey through a side story, but don't just throw something together. Make it meaningful.

+ Keep the Georama. I vote for allowing players of the first game to carry their town over to the new game and if you do carry over the new town, you gain a Guild rank. Also your town increases by one level and allow the player to recruit 40 people, instead of the 20 from the first game.

+ The obvious stuff of new weapons, armor, acc., characters, etc.

+ MAKE THE ENDING DECENT!!! What killed the experience of the first game for me, was the fact that you fight someone that is pretty much just like everything else you've fought on your way there. The difference here being, the game ends.

Anyway, that's just some of the things I would work on, if this was my game series. I have many many more, but I feel I've already taken up to much space.