Andysw said:
jarrod said:
Andysw said:
jarrod said:
Andysw said:
Nice last line. But unfortunately calling sony's motion control a ripoff or a copy of the wii remote is not entirely accurate.
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Yeah, it's only mostly accurate. ;)
Business as usual for Sony though really, their controller design has almost always taken it's lead from what Nintendo does.
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Keep in mind that just because the idea and concept of sony's motion control works similarly to the wii remote doesn't mean that they copied nintendo with the wand. The idea of using "motion control" with one to one functionality has already been done before. If you look back at sony 3e 2005, you would see that they used different coloured cups to pick up water in the duck demo with a standard playstation eye component to track the cup. Motion control there.
Heck if you look back even further, they made a demostration with the eyetoy's motion capabilities. A stick with a coloured ball and controllerless gameplay were present.
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I'm sorry, but the one hand wand concept is pretty blatantly taking after Wii's (overwhelmingly successful) design and implementation. It's like the SNES/PSX controller all over again.
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So by your logic, natal is a blatant ripoff of the eyetoy that shares the same concept?
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Sure, only Natal pushes the concept's implementation much, much farther. Arc can't really say the same, it's definitely more of a "me-too" design compared to what the Wii's doing.
Not that Nintendo doesn't do this too on occasion. The GC pad was pretty readily a (flawed) response to the DualShock imo.