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NJ5 said:
Girl Gamer Elite said:

Recall > Patch.

I know that sounds asinine, but with a Recall you're at least getting a complete game disc, not a patch which relies on an external source to provide you with it and is by its very nature supplemental to the game disc, not truly a part of it.

While we all wish the Wii had more internal storage, this lack of storage prevents lazy developers from using quick fix patches which greatly impedes the quality of the end product no matter what your philosophy on the matter is. Downloadable Content is fine, Expansions are fine, Patches on the other hand are just lazy bandaid solutions to problems that should have never been.


Exactly. The fact that Wii games can't be patched is great, because for once the philosophy of console gaming stays unchanged - games are supposed to work when they are released. Patching is completely stupid, because for one thing it assumes everyone has internet access and their consoles connected to the internet.

Recalling the DVDs makes companies financially responsible for their mistakes, which is always a good thing.


I agree with both of you on this, but I don't think it's a valid supporting argument to hold back on storage capacity.  What I'd like to see in a next-generation console is plenty of storage, but no code patches.  Allow developers to have downloadable content, expansions, whatever, but no code patches -- it should be part of the license agreement for quality control.  If a company runs into a situation where they absolutely need a patch, they can do what Activision is doing and perform a recall.  Finish your games before you release them, and you won't have this problem.  Make developers show some responsibility.

Clarification: I don't think Nintendo decided to go with 256 MB of usable storage because of the above, I think that decision was based on cost and mechanical reliability (flash memory = no moving parts).