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Storytelling has been properly cracked for at least 20 years, and possibly longer. Games have been telling effective and powerful stories for at least that long.

The only difference nowadays is that game makers don't want to do that. They want to sell games based on pretty pictures -it is, after all, the easiest way to sell games- and so they ignore the effective storytelling methods that have been well-understood for many years in an attempt to do what they brand as "more" while actually being less.



Complexity is not depth. Machismo is not maturity. Obsession is not dedication. Tedium is not challenge. Support gaming: support the Wii.

Be the ultimate ninja! Play Billy Vs. SNAKEMAN today! Poisson Village welcomes new players.

What do I hate about modern gaming? I hate tedium replacing challenge, complexity replacing depth, and domination replacing entertainment. I hate the outsourcing of mechanics to physics textbooks, art direction to photocopiers, and story to cheap Hollywood screenwriters. I hate the confusion of obsession with dedication, style with substance, new with gimmicky, old with obsolete, new with evolutionary, and old with time-tested.
There is much to hate about modern gaming. That is why I support the Wii.