Twistedpixel said:
SmokedHostage said:
Twistedpixel said:
SmokedHostage said: S: Being the hardware giant they are. Expecting others to accommodate themselves to the hardware they push; developers, etc. Making powerful hardware but not being able to forecast consumer interest in them. Building upon established formulas but never creating their own big thing.
M: Being the software giant they are. Releasing a faulty hardware. Having ugly hardware. Releasing expensive add-ons that feel like afterthoughts. Charging for a service, while working really well, that's free on other platforms. Focusing on non-gaming software more and more.
N: Being Nintendo. Never being able to satisfy everyone. Having the nostalgic fans indecisive about old franchises. Having new fans that want the next big thing ASAP. Being ridiculed by critics and those who don't have interest in their products for simply existing. |
How is that a weakness when tons of people would still rather pay them for it than get it for free from Sony?
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It's a perception thing. Why is the Xbox the only platform charging for online play? It turns off consumers and prevents consoles from being sold.
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Does it? Im sure they have plenty of market research to back them up and its something which could be changed with a flick of a switch essentially.
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Research can't change the market. You can offer filtered water in the middle of the desert for $12.50 a bottle and still suffer if piss flavored water is free right next door.