SaviorX said:
The whole ~65m userbase argument just doesn't work. Many games were made available on the PS2 and that has a ~130m userbase; they didn't all reach a million. Besides, the only games that did not do well financially on that list were Little King's Story and Zack & Wiki. NMH2 is yet to be determined. We all know why those games didn't sell as well too. |
The point is, that when such games don't perform well (I've listed 8 games from the top of my head, that are universally recognised as quality titles), noone will bother to push new IPs to the system. Casual games or mini game collections have sold over 3 milions. These titles are between 100 - 450 thousands. Clearly Wii has a different attach ratio to "hardcore" games than HD twins.
Can you tell my why those games didn't sell? I don't think it's a quality problem. It's a userbase problem.
@Arius Dion
1) Bayonetta is one example, that game has two main marketing flaws: a) offputing presentation b) female heroine, Darksiders who came at the same time as Bayonetta sold much better with worse ratings, the difference was > great presentation + male hero. Yes I know that this is rather simple try to explain it's flop, but I don't want to get into details.
2) If those games were on HD twins, they would look different and sold different. Look at Alien versus Predator, which is a crappy game, it sold more first week than Conduit LTD. That's why Conduit developer is going to release it's next game as multiplatform.
Wii exclusive owners should stop denying that it's the user-owner base problem, that they don't have more third party "hardcore" games. They keep bitching about how these games aren't good enough, otherwise they would sell gangbusters. That's bullshit. Publishers have realized that.
MY HYPE LIST: 1) Gran Turismo 5; 2) Civilization V; 3) Starcraft II; 4) The Last Guardian; 5) Metal Gear Solid: Rising