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Reasonable said:
Scoobes said:

All this bickering for no good reason. The net shots are probably publicity shots taken from PC. They're Hi-res and have lots of anti-aliasing and whilst the Crytek guys are geniuses they have a lot of HDR which both consoles struggle with at the best of times.

As for the argument over the shots in the PS3 and 360 mags I refer you to this Cryengine 3 demo:

They can design both versions at the same time. In all likelyhood if the mags say they're running on PS3 and 360 hardware I see no reason to suspect they're lying, as both versions can be done in the same time frame. From the vid the engines look very similar with minimal differences.

Well said.  This is one of the first true multiplatform engines designed to support PS3/360/PC equally with minimum fuss and without any one version being the lead.

Personally I'm just excited to see what kind of games this engine supports, plus how it fares against the new id Tech5 - which is also apparently a true multiplatform environment.

The next wave of big multiplatform titles should all see a nice boost in performance on the back of this new wave of engines, and that's a good thing for everyone, PC, PS3 or 360 gamer.

 

Thanks. I can't believe in 16 pages I was the first to post this vid. I was really impressed with this when Crytek showed this in action running on both consoles and PC. Like you I really can't wait to see these new engines in actions, especially after >60% of multiplat games have been running on UE3 for the majority of this gen.